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Using Wearables to Augment Social Interactions for Adults with ASD
Objectives: The overarching goal of this work is to establish the effectiveness of using the Glass platform to support social skills for adults with ASD in real-time and identify the underlying mechanisms that support improvements in social interactions. To prepare our tool for a deployment study, we aim to ensure our users find the tool helpful and easy to use in social interactions.
Methods: We conducted design sessions with adults with ASD to advance of initial prototype supported by the Glass Accessibility Program.
Results: Using the Technology Acceptance Model, feedback from adults with ASD yielded user’s values related to assistive technology that impacted our design.
Conclusions: Acceptability of a tool by the user is a critical component to ensure technologies are truly useful and support the values of the user.