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Mebook – a First-Person Social Narrative Game
Objectives: This technical demonstration showcases MEBook , effective social narrative intervention for increasing social greeting behavior with peers and adults.
Methods: MEBook is an animated social narrative game consisting of: 1) an animated social narrative story with the self-image of the child as the main character (Figure 1 left) and 2) a gaming session to practice the target behavior with other characters (Figure 1 right). MEBook shows the child, with adults and peers, in various greeting scenarios with animations of the child and/or other characters waving, speaking or engaging in appropriate greeting behavior. The story is read by, or narrated to, the child. Gaming sessions follow a story. These sessions use a Microsoft KinectTMcamera to detect when the desired greeting gesture (a wave) is performed either in response to an animated character’s greeting wave or in initiation when an animated character appears on the screen. Visual, sound, and verbal feedback are given continuously. A child can have as many chances as desired.
Results: A multiple baseline single subject study, with three boys with ASD (7-12 years), was conducted. Details of the study are described in a separate IMFAR submission. Participants showed significant increase in their total responses rates. This occurred as the participants began MEBook intervention. In addition, after the introduction of the MEBook intervention, and all through their intervention phase, two participants showed much eagerness to play MEBook even before their therapy session.
Conclusions: MEBook, a software system that creates individualized social greeting stories using games and self-images of the participants, was designed. The application, via the Microsoft KinectTM camera, provides participants with practice chances to rehearse different greeting scenarios. A multiple baseline single-subject study saw showed promising results.