Objectives: Our objective was to conduct a systematic review of the literature on the efficacy and effectiveness of Social Stories in the treatment of autistic children.
Methods: Using pre-defined, rigorous methods, two reviewers independently screened articles for inclusion, applied study eligibility criteria, extracted data, and assessed methodological quality. Results: A qualitative analysis was conducted on six eligible controlled studies. Table 1: Overview of Study Objectives, Design, and Sample Characteristics Andrews 2004 To increase game playing skills, story comprehension, and social skills comprehension RCT (parallel) 20 (NR) 8-12 (10) Severity not reported; children were verbal and could read and understand written words at or above first grade level DSM-IV-TR, ADOS-G (NR) Bader 2006 “To increase emotion recognition and labeling skills” RCT (crossover) 20 (NR) 6-13 (9) Severity not reported; children were verbal and could read and understand written words at or above kindergarten grade level DSM-IV-TR, ADOS (NR) Feinberg 2001 To increase four specific social skills during game playing RCT (parallel) 34 (74%) 8-13 (10) Moderately severe symptoms; children had at least phrase speech DSM-IV, ADOS-G, ADI-R, GARS (NR) Quirmbach 2006 1) To increase game playing skills and story comprehension; 2) to compare different story formats; 3) to assess children’s ability to generalize and maintain skills RCT (parallel) 45 (93%) 7-14 (??) Children could read at or above first grade level; 42/45 children diagnosed with autism and 3 with ASD DSM-IV-TR, ADOS (NR) Ricciardelli 2006 To improve five specific pro-social behaviors CCT (parallel) 6 (100%) 10-13 (11) Cognitive levels average to low average; some verbal skills present NR Romano 2002 To reduce inappropriate communication, aggressive behaviour, and inappropriate socialization behaviours CCT (parallel) 10 (50%) 4-8 (6) Children able to communicate (express wants and needs) either verbally or non-verbally (i.e., augmentative device, manual communication board, sign language, modified sign language, gestures) NR RCT=randomized controlled trial; CCT=controlled clinical trial; NR=not reported Conclusions: Of the six unpublished controlled trials (four RCT, two CCT) evaluating the effect of Social Stories on ASD patients, five (four RCT and one CCT) concluded that social stories are effective in terms of decreasing aggressive behavior, improving communication and socialization skills, teaching social skills, increasing game playing skills, enhancing comprehension and generalizing social comprehension, and increasing facial emotion learning and labeling. One study also demonstrated that both standard and directive story formats can be equally effective in eliciting game play skills.Study Objective(s) Design Sample Characteristics Sample size
(% males)Age range, years (mean) Description/severity of autistic symptoms Diagnostic criteria (independently confirmed)